I tried an RTX 4060, which is less powerful than an RTX 3060 Ti, and got 58fps on High quality and TAA. I’m also not convinced you’d need FSR (or Nvidia DLSS, which is also supported) for 1080p / 60fps on those recommended graphics cards. Medium quality only dropped it to 56fps, too, with High producing 48fps. The Intel Arc A750 actually averaged a full 60fps on the Low preset at 1080p, and that was without any upscaling at all – just regular TAA. Leaving the recommended Core i5-11600K in my test PC, I did at least find that the minimum-rated GPUs won’t merely scrape along with a bit of extra central processing. GPU: AMD Radeon RX 6700 XT / Nvidia GeForce GTX 3060 Ti.CPU: AMD Ryzen 5 5600X / Intel Core i5-11600K.GPU: AMD Radeon RX 5700 / Intel Arc A750 (with ReBAR on) / Nvidia GeForce GTX 1070Īvatar: Frontiers of Pandora recommended PC specsįor 1080p / 60fps on High graphics, and AMD FSR set to Quality:.Avatar: Frontiers of Pandora minimum PC specsįor 1080p / 30fps on Low graphics, and AMD FSR set to Quality: This is the latest big-name game to specifically demand SSD storage, too. It really doesn’t seem that long ago that the Intel Core i7-8700K was a properly top-tier chip, yet here it’s supposedly only enough for upscaled 1080p. Image credit: Rock Paper Shotgun / Ubisoft Avatar: Frontiers of Pandora system requirements and PC performanceīesides the big asks that Frontiers of Pandora makes of your GPU – a GTX 1070 as a minimum! – the calibre of CPUs listed here makes for equally surprising reading. Alright, interlude over, that was fun wasn't it.) This involved manually running and gunning through a particularly demanding patch of the open world and recording the average framerate. Frontiers of Pandora does have a built-in benchmark tool, but since it was disabled for the first few days that we had pre-release code, and was only later enabled with warning that it had problems with FSR 3 and XeSS upscaling, I’ve stuck purely to in-game testing. (Maybe a word or two about benchmarking before we start, mind. It will just take some digging through the graphics menus – digging that I’ve now completed, so join me as my blackened fingers bash out a convenient guide to Frontiers of Pandora’s PC performance and best settings. That said, good performance ain’t out of the question, at least not for modern CPUs and graphics cards. This is indeed an extremely Ubisoft game, with all the busywork and go-here-shoot-that roteness that entails, and although it throws some genuinely gorgeous visuals into the bargain, these also come at the cost of steep hardware requirements. (water detail is the biggy for me).I find myself agreeing with Ed’s Avatar: Frontiers of Pandora review so closely that we may as well have plugged our USB dreadlocks into the same magic tree. Check FPS and then one at a time turn stuff back on until FPS drops again. Turn off the things that Spawdex and Acheron recommend. I turn on vsync as 60 FPS is plenty good. With the exception that I have an RX 6800XT our systems are identical. I was using the auto settings, and in any case i should be able to run the game fine. Turn things off until you get to where you want to be. At this point start with your settings at where you lost FPS start turning off grahics settings that eat up GPU cycles and/or CPU cycles running the benchmark to see the impact. do this until your FPS drops to what you consider an unacceptable rateĥ. If you're getting the FPS you want then set your preset to high and rinse and repeat 2.Ĥ. If the game has a benchmark feature and if IIRC RDR2 does run that and note the average FPS.ģ. Run game and note FPS under various conditions. In game options go to graphics and if there are presets select medium or what ever you think is close to medium - usually normal.Ģ.
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